hoi4 naval doctrines

28 Січня, 2021 (05:12) | Uncategorized | By:

Looking for some help with Carriers. Fast enemy? These traits can not be gained through experience and generally do not affect subordinate unit leaders. What this means is you need a carrier in your strike forces. But in all the defines relating to positioning the word "speed" is not mentioned. Ñïåöèàëüíûå ïðåäëîæåíèÿ, ñêèäêè, ïåðåðûâû è ïðàçäíèêè â Scovern Hot Springs (historical) That's all. Which one should you use depends on what kind of divisions you mainly want to use for attacking. Sealane Interdicition maximizes submarines and convoy raiders. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It's been my experience as well that you can't lose with more armour and bigger guns. Read this post: https://old.reddit.com/r/hoi4/comments/awfpn7/naval_aa_effect_on_incoming_air_damage/. Which means that you could take the risk of using battlecruisers instead of BBs, because everyone could be using low piercing. As I had expected, there still doesn't seem to be a great counter to more armour, more piercing, (except maybe Japan's Long Lance torpedoes) although Paradox at least forces us to build screens now. Most likely the AI will not build newers BB. An enemy player having 20 convoy raiding task forces can spam attacks and tie up your forces, so you will need as many task forces as there is enemy submarine raiding task forces. Step 4: if you have the ressources, plan in advance for a number of BBs and start building them as soon as you have the right tech. Just presenting a counter argument. Since submarines flee ships with depth charges, and the early DD hull has a base value of 1 in DC, you don't need anything more, and you need as much of them as possible. I haven't looked into mine warfare with air power, only thing I checked is that it uses more oil than ships per minelaying/minesweeping and older designs are as good as newer designs, so use your old designs. With the first level of naval invasion technology, a 1-division invasion will take 7 days … I've never lost a single 1940, or '44 class submarine against the AI so far. Techs only give +10% heavy piercing. I did a test with 100 AA destroyers and the capital was bombed no problem. Coordination is essentially a value which punishes of using more than 10 task forces in a fleet. As for doctrine I go for mass assault. With 100% coordination, the value goes to 1 screening ship to 3 convoys. You will need roughly 2* dockyards on DD production for every dockyard on convoy production. It's just too dependant on the context to be presented in the conclusion of this guide. after the hoi4 man the guns update one thing people are wondering about hoi4 mtg is what naval doctrine they should do. This is a big deal because Japan is gonna be doing a lot of island hopping and GBP gives you nothing to aid that. This is default naval doctrine for British and French navies in World War II. An atlantic ship designer gives +10%. I have tried carriers against subs. Here comes the important part: the AI do not abuse this system yet, so by maxing out a single BB with highest piercing and highest armor, you can make it murder any AI capital ship, while risking very little, which means SHBB are useless for players (and AI doesn't use them). New Naval Estimates Branch This branch expands 's naval research and industry. Also, this is the only way to conquer enemy territory, so you do not have much choice here. Now my question is this; how exactly does sortie efficiency and carrier overcrowding work? Which means that you want heavier and better ships. In terms of industry, it has 4 military and 8 civilian factories and 1 naval dockyard, plus 10 additional open slots, 20 tungsten, 68 chromium, 58 aluminum, and 24 steel. It's good to see an attempt at the new meta, I've been mulling over various ideas myself. A decisive battle advisor gives +5% or +10%. The choice of words in the defines is a bit imprecise. HOI4: The Netherlands Guide – Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628) I would like to add battleships absorb heavy guns for your cruisers. Next Doctrines Naval Prev Diplomacy and research Technologies. The basic unit of naval forces is predictably the ship. In the case of aviation, you can notice at first glance that it focuses on clearing territory of enemy forces, or on direct support for land units. But it struggles at both and I haven't seen an AI build a BB with a tier 4 turret yet. Next Economy Development of infrastructure Prev Doctrines Naval. Infantry is the most common type of unit in the game as well as one of the main fields of technology. This made me realize that sinking the subs isn't the goal. But the naval doctrines all give +10% armor. Faster always is better or have you found some soft caps ? They suck at allocating proper dockyards and ressources at capital ships to build them in a reasonable amount of time. A decisive battle advisor gives +5% or +10%. Give them 10 years and they will build it. Does this mean that I can fill the carrier with 1.35*deck space and still have all my planes performing each mission? So all things considered, the 2 strategies are pretty balanced, but if you can afford it, the AA CLs are marginally better. Polish national focus tree. A higher sortie efficiency rating results in greater numbers of carrier based planes (not land based) joining in a fight. Press question mark to learn the rest of the keyboard shortcuts. World War II was most terrifying, horrific and petrifying. Base Strike strong with carrier … I don't understand anything about the refitting system. Japan can reach 135% sortie efficiency with adviser/NF/doctrines. And the result is, if you go with spread AA, they will all have the same value of 25 AA iirc. Doctrines here are strictly focused on development of various advantages of the fleet, depending on how you want to … Naval Doctrines Hearts of Iron IV Guide. You could have 2 maxed out spotting ships unable to spot each other because they have the same value. The closer your spotting abilities are to the enemy, the longer it takes to spot each other. However so far, in practice, I haven't seen any of this, so it looks like it's all about positioning/detection right now. Spotting the enemy fleet gives you a positioning advantage proportional to your spotting advantage on the enemy. Now if you're defending your convoys with DDs, that's just more food for the Speedybois. The AI do upgrade their ships. Does this subsequently mean that at 100% efficiency all planes on your carrier air wings can fly in a single sortie (i.e. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). This entry seems outdated, Massed Strikes seems to only be a -20% reduction now. This command can be used to research all equipment, or equipment in a specific technology slot. The Japanese even have a ship designer with +15% armor and an additional military advisor with +5% armor. It's an improved and lengthened copy-pasted guide I have wrote earlier merged with another and updated. Find below an updated list of all Hearts of Iron IV console commands, these are commonly referred to as cheat codes.. Unless there is another threat to deal in the area, DDs with as many minesweeping gear as possible are the best tool to remove mines. "; This is the well-rounded general purpose set of naval doctrines that most substantial navies used. Researching Naval doctrine can also increase stats. So you could face a BB with proper armor and piercing. It works by increment of 25%, twice. Why I don't use CVs: use to much fuel to be used on most missions. ... More posts from the hoi4 community. It will be like 50 ports, 3 divisions in each port = 150 poor infantry divisions. Requires too much micro to be put in a position on hold order (they don't come back after repairing). Not sure. So, in theory, you want a fleet as small as possible. 1 Unit 2 Technology 2.1 Tree 2.2 Field 2.2.1 Technologies 2.2.2 Specialties 2.2.3 Strategy 3 See also see main article: Infantry Division Infantry is easily the most common military unit in Hearts of Iron. E.g. Gain experience each day until they reach the 'Regular' level. What this means plus the patrolling detection is heavy fighters are really important. Each task force has a customisable insignia and name. 1) It gives +5% to recrutable and nice boost for infantry (entrenchement and organisation) which is perfect to make a lot of cheap infantry to defend all your and german ports in europe and north africa. So you want as few ships as possible while as many enemy ships as possible. And at that point, you use your own strike force to counter theirs. It does what it says, more planes in the air per round of naval combat. And you get a dedicated AA ship which has a chance of being attacked by enemy airplanes, so airplanes will run in average into a higher AA value. Ships are grouped into fleets. Build radars and airbases to support his fleet. Unless they throw a strike force at you, you don't need more really. Task forces are groups of individual ships. USING NAVAL POWER 37 MID-GAME RESEARCH 39 MID-GAME PRODUCTION 41 THE LATE GAME 43 NAVAL INVASIONS 44 SPECIALIZED UNITS 47 ... doctrines. Remember defense is another name for armor. 5. SLI is the least popular doctrine, with Germany as its sole worshiper. Design, yes, built no. It's kind of ridiculous. Also, this is the only way to conquer enemy territory, so you do not have much choice here. The GER AI will no longer research naval/air doctrines while it still has the Victors of WW1 idea. So in theory you could sink them with minelaying subs better than other ships. Shore bombardment = 10% of heavy attack plus 5% of light attack. Press question mark to learn the rest of the keyboard shortcuts, https://old.reddit.com/r/hoi4/comments/awfpn7/naval_aa_effect_on_incoming_air_damage/. Ships performing this mission will: 1. In the example above, the Massed Strikes naval doctrine would have reduced the overcrowding mission penalty from approximately -4.4% to -2.2% per plane or from -44% to -22% per 10 planes. The historical land doctrine is very good for Japan. 0. Given the ability to change the aggressiveness of task forces, it *feels* like having faster ships should present an advantage in allowing weaker forces to escape with less punishment if they are ambushed by slower, heavier forces, and conversely faster ships should prevent weaker forces from getting away. Strike forces are for decisive naval battles. It goes without saying that the majority of military actions you will be taking in the game will take place on land. Not really efficient in SP in naval battles. But some sort of carrier seems very valuable. Ive made a Video guide on how the different land doctrines work which show you how to play hearts of iron. The HoI4 development team likes … Baasically it's 90% for 0 piercing and goes down from here, for 20 piercing and 40 armor it's 45% reduction. Optional: build minelaying subs and/or minesweeping DDs Step 3: build CLs more and more (patrol and battle, AA if … HOI4 Man the Guns new Naval Guide (Hearts of Iron 4 MTG Expansion Man the Guns is the Naval-and-Democracy expansion, making wide, sweeping changes to naval warfare and democracies in general so that they can get the love and attention past nations have gotten post Death or Dishonor. And hold these damn ports. It also give you the best battlecruiser and heavy cruiser, but not by much. Probably not. Step 1: build enough base early DDs to escort all your convoys, Optional: build minelaying subs and/or minesweeping DDs. Hearts of Iron 4 can be unapologetic ally brutal to new wargamers with the sheer amount of systems involved, and especially after several DLCs and patches. 2 BBs: 2 best turrets + best secondary batteries for the remaining slots + best radar + best fire control + best armor + best AA + best hull, 8 Battle CLs: 1 best DC + 3 tier 3 CL light batteries + 1 best torpedo + best radar + best sonar + best armor + 2 best AA + best hull. However, it will only protect them in that area. 0. As subs have no carriers so are super vulnerable to a carrier. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. If you don't want to read all the explanations, skip to the bottom, but you will miss important information. A task force assigned to the naval exercises mission will perform exercises in the region adjacent to the nearest port. Slow and heavy? The dedicated AA ship will have the same speed and armor than battle CLs. 7/19/2019 Stellaris is absolutely dominating the Steam charts this week, thanks to a strong word of mouth campaign and overwhelmingly positive user reviews, but many players are struggling with the latest strategy game in Paradox Interactive’s catalog. 51 knots (fastest ww2 ship irl was about 44 shimikaze) and yet still has the base cruiser armour and blows away DDs and convoys left and right. There are 2 strategies: you either spread AA on all your ships or you stack them on the same ships. You say in the positioning meta you want less ships per fight, but in the AA meta you want specialized AA ships. I haven't found any soft caps. When the time comes to edit and expand your division templates, attaching support companies will help your troops last longer in the field. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. Alas, France is on the brink of civil war with the communists quickly growing in strength. Hoi4 Naval Invasion Not Working. Use a lot of research. Hearts of Iron 4 can be unapologetic ally brutal to new wargamers with the sheer amount of systems involved, and especially after several DLCs and patches. Naval Doctrine. ... CAS, Naval Guns, Doctrines, Industry, etc. But at that point I am just like "Whatever". Alas, France is on the brink of civil war with the communists quickly growing in strength. Also helps if you transporting troops as the USA. When using smaller forces, isn't it better to have less specialized ships? When you can't pierce the target armor, the damage done is reduced by 90%. On carriers - I have noticed that planes covering an area have their own detection rating, which planes aboard a carrier get to ignore once their force has met an enemy. Techs only give +10% heavy piercing. AI doesn't use minelaying enough to be a threat. It won't matter anymore in 1.6.1 as task forces will split. This is the well-rounded general purpose set of naval doctrines that most substantial navies used. I think you've missed a trick - Speed focus light cruisers. More About Hearts of Iron IV (HoI4): As we know Human history is full of examples based on ant tragic like wars and most importantly World War II. Have a chance of incurring damage due to accidents. And get all your BCs sunk because someone invested in piercing anyways. Depends on what you aim to achieve. For example, a carrier with a deck size of 45 is limited to a maximum of 45 planes before triggering the overcrowding penalty. But now your specialized AA ships would be useless against a BB fleet. In general, your spotting abilities are compared to the enemy's one, and this determines who gets to spot whom and at which speed. They are very hard to spot and deal a lot of damage to convoy. Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive.It was released worldwide on 6 June 2016. The maximum size is 10. It is, quite frankly, ridiculous. You want between 4 and 8 screening ships for each capital ship. Naval doctrines provide you with a different mechanic of actions that you undertake, than in the case of infantry. I might be wrong on some points. In theory. Your numbers are probably correct all around, but in practice I think they may be hard to implement. Planes on target. One thing I'm particularly interested in is the importance of speed now. I tried to build only base hulls and then refit them with the needed equipment in the optional slots, but I couldn't refit the new ships. This with as you mentioned results in skyrocketing armor values. Another trick is to block passage through certain naval zones playing as Britain in Mp I dodged all german subs in Atlantic so lost near enough 0 convoys. Newer designs are still better. hoi4 ottoman empire mod, The combat-oriented focus of HOI4 makes it a popular destination for Multiplayer dueling between generalissimos A fan page dedicated to the Kaiserreich Mod for Hearts of Iron IV. Whether it’s figuring out how to structure your forces or what plan of action to take as an Allied state facing imminent doom in 1936, it can be quite a challenge. Soryu class has a deck size of 60. Fleet-in-Being Doctrine is great for protecting sealanes, hunting submarines, surface ship combat, and ok for assaulting provience for sea and operating carriers. Historically, carriers were an unstoppable force on the oceans, and pivotal to a fleet's air defence. It's a very defensive tool to take control of an area. The base value is that you need 1 screening ship for every 2 convoys escorted. What I have written isn't the Holy Truth. Naval bombers out of combat seem wierd. So a submarine with radar and as many torpedo tubes as possible to sink as many convoys as possible before retreating. Conclusion: you don't want destroyers in battle, only CLs. Just build ships so that they go as slow as the slowest ship in your task force. mission)? The pride of most naval fleets up until the later years of the war, the heavy armor and armament of battleships make them the most powerful gun ships in the world. "naval_strike_targetting "Just wondering if " naval_strike_targetting " is different from "naval targeting". Post Comment. This is an explanation of all the mechanics and meta I have understood so far, and the navy I am using and its ships designs. Each plane exceeding 45 adds a mission penalty of approximately -4.4% per plane. Hover over a command in the table to view detailed argument-related help. The number of convoys which have to be protected by the escort ships only increase when you give them more naval routes to cover. Merchant Navy (+33% ship trade power) also sounds pretty good for maximizing light ship power, especially if you don't have much power from land. The reasoning is the same with 10 AA anyways. So 20% of the time the planes will hit a ship with 65 AA and 80% of the time they will hit a ship with a bit less AA. Quite interestingly, things are quite linear. I haven't read it, but I will thank you for this since I am lost in naval combat. Up-to-date help for the Hearts of Iron IV (PC) command research. All they needed to do was add fuel and make it so 5 convoys didnt wipe out a carrier FFS. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Which means a -3.52% per plane. For each task force, the player can choose how many ships to include. Six BBs couldn't wipe out an entire navy etc. The first way to reduce enemy positioning is by having less ships than him. Jesus Fucking Christ. Naval Doctrine is required to properly execute your naval forces in combat. I'm pretty sure that speed and surface visibility are the main two factors in how hard it is to target/hit a ship in the combat system. Probably only good for solo raiding. In particular, with up to +50% armor, the Japanese can make their BBs "armored" to the best SHBB piercing possible. Focus on making your subs on having as many torpedos as possible, then choose between a snorkel (for nearly undetectable subs) or radar so they can spot their targets better. You can build battleships with negative speed or BBs with 7 main batteries and 40 knots. Fleet in Being: "A strong fleet focused around battleships means that we are a force to be reckoned with when deployed at sea. Ideally, you want all your task forces to have 10 ships or less. On a 1940 CL hull, I got +120% AA and 5 dedicated AA guns + 2 DP guns for a total of around 65 AA. You either have confident control of a sea area or you don't. Liverpool. New comments cannot be posted and votes cannot be cast. Gaining naval superiority is always better than working around it. Which means it's more efficient slot wise to have a CL dedicated to AA. That's why I am not fond of speed. Clicking on the history icon will open the ship details pop up displaying the history of ships sunk for that particular vessel. You will dedicate 5 slots of them to AA. Now I know that carriers aren't part of the current meta, but I'm trying a Japan game and focusing on carriers (for rp/shits'n'giggles). The choice of words in the defines is a bit imprecise. It will be divided into different chapters for a clearer explanation and understanding. Since base BB armor and base piercing are equal, that means that a BB can be made armored to other BB guns, with only SHBB able to reach 55 heavy piercing. Sealane Interdicition maximizes submarines and convoy raiders. It's a bit of an overall note for the kind of meta I am looking. Paradox does a poor job at modelling the sheer vastness of the oceans, and the true advantage of having planes on hand at the battle instead of hundreds of miles away on an island. What I have said is not entirely true. Submarines are the go-to ship because they are adapted to missions in areas you don't have a confident control of (otherwise, you could sink convoys with any other vessel). Base Strike strong with carrier … General and field marshal Personality traits. So you want as many of your ships in the first contact as possible. "When you can't pierce the target armor, the damage done is reduced by 90%". This is the most powerful doctrine … I believe it's up to 90%. Which means that you want all your patrolling ships to have as much spotting as possible and the lowest visibility possible. I play in the Pacific most of my games, and carriers are the shit. So in theory they are very effective against ships having high level fire control systems and submarines. If you put all your optional AA, your 4 battle CLs will have 22.5 AA iirc. Positioning is a value your fleet has during a battle. However they fleet at the first sight of DC, so they aren't worth it in a strike force. Navy experiencewill continually be gained while ships are performing this mission. Most researches take over 100 days. Post Comment. Aviation's main purpose is to secure land divisions and also make it possible to perform effective bomber operations. 0. Aviation's main purpose is to secure land divisions and also make it possible to perform effective bomber operations. Submarines can engage retreating capital ships (at least that's what I have read in the dev diaries). Battleships dating back to World War I might displace as little as 18 thousand tons, but by the end of the war some battleships were pushing 50 thousand tons. Just adding you could expect potentially double armor. In the dev diary that introduced the new naval combat the word "speed" is only mentioned once, in the context of retreating ships. Escorted ships which have access to AA slots will be worse off by 2 points in total (because their own AA is more efficient than fleet AA) if they rely on dedicated AA CL rather than equip 2 tier 4 AA guns. It also gets a bonus later in the tech tree. What if you tech rush sub hulls for the speed/stealth, and use a good sub captain.... Use the "never retreat" order. These articles examine the benefits and drawbacks… The naval system relies on missions that you give to task forces, regrouped into fleet. Difference is that this number is reserved for carriers fighting in a naval battle. Each ship is classed as heavy, light, galley or transport.. Thanks for this. In the example above, the Massed Strikes naval doctrine would have reduced the overcrowding mission penalty from approximately -4.4% to -2.2% per plane or from -44% to -22% per 10 planes. And so on. Naval Doctrines Secondly, we have the naval doctrines. It goes without saying that the majority of military actions you will be taking in the game will take place on land. Will definitely read later. Without it battleship heavy guns can tear apart cruisers. The Code of the Indigenate is now removed after the Algiers Conference for National France. Bringing more aircraft to a fight is better. Those ones go hand in hand. An atlantic ship designer gives +10%. It is the same as air wing efficiency when talking about land based air. It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. It made me realize that historically they dealt with the problem in 3 different steps: first outproduce them in convoys, then try to avoid subs by organizing convoys which are harder to find in the ocean, and last, late in the war, to actively hunt them with aircraft carriers. My pet theory is that super fast CLs loaded with radar and torpedos and a depth charge slot can be effective against everything, but so far in SP I've barely had any major naval engagements, even against U.S. and the U.K, so I don't know for sure. With 10 ships, you get 2x more fleet AA. As a note, the Trade Interdiction doctrine reduces surface visibility and I believe there is an admiral trait that will do so as well. Admittedly I haven't played around with much better than starting tech carriers but they don't seem to offer any real advantage over land based planes, and since I don't operate my battle fleets anywhere I don't have land based air cover, they're an expensive waste of time considering I can build an airbase on any island I control in less than a month when a carrier takes 3 years to build. So I will cover it in the next multiple parts. If the enemy has 20 ships, he has -25% positioning. So basically, restrict the areas where convoys can go, then cover the entire world with the convoy escort missions of your fleet, split your escorting fleet into 10 task forces and give it an admiral. Meh. ... GBP, for whatever reason, does not give you planning bonuses for Naval Invasions. You can even build ships that go faster than any "normal" ships in the history of the world (you have planes that float on the sea that go way faster). You need 1 heavy ship to screen 1 CV. But yeah, your BC would do a lot of damage overall. In MP, if everyone was abusing armor, that would mean that piercing is useless and your best bet is torpedo attack and spam low piercing heavy attack. Question - does this apply to every plane on the carrier, or only those above the deck space capacity? And so also tries to build them. And indeed, the individual ship speed is used for running away. Which means that you can make CLs armored to light attack 100% of the time. Home > Guides > Hearts of Iron 4 – Historical Nationalist China SP Guide A guide to bring China out of the ashes of the 2nd Sino-Japanese War and onto the world stage in a position to tackle the Axis, Allies, or Soviets. The base I am using is 5 ships and you will see why. Doctrines here are strictly focused on development of various advantages of the fleet, depending on how you want to win your see domination. The lone tier 4 turret will still do twice more damage on armored target than all the tiers 1 together. Will you put 1 on each ship, or all 5 on the same ship ? Naval invasions require time to prepare before they may be executed. If you have 10 ships and the enemy 15, he has 0% malus. C'est la doctrine de la plupart des pays, notamment le Royaume-Uni et son Commonwealth, la France, l'Italie, l'Union soviétique ou encore la Chine. Step 3: build CLs more and more (patrol and battle, AA if you want to bother). Sortie efficiency: Sortie (sorties are air missions launched from an aircraft carrier) efficiency represents the speed of refueling and rearming planes on a carrier during battle. You have 5 CLs, for a total of 25 optional slots. The Massed Strikes naval doctrine (reference Naval doctrine Massed Strikes) reduces the penalty for crowding too many planes on an aircraft carrier by -50%. Italian goal in my opinion is to take north africa asap, then expand south. It has 5 optional slots. However, I'll give a counter point to your fleets. However, ships who don't have access to AA slots (submarines, convoys and CVs) will be much better off with a dedicated AA ship. Consume fuel at 80% of their normal rate of fuel consumption. Task forces must contain at least one ship. So a 4 defense admiral gives 20% more armor. Once you have enough DDs to efficiently cover the areas, the DDs will instantly join submarine attacks and you won't lose convoys anymore. r/hoi4. Because of that, it's better to have specialized ships based on the missions. So a bit less. How to counter the sub meta ? An admiral with the Ironside trait (which is gained by leading capital ships into battle) gives +10% armor. They are the most basic unit of ship control available to the player. Land Doctrines: Mobile Warfare. Naval Doctrine is required to properly execute your naval forces in combat. Heavy attack is expensive so it's roughly as efficient as light attack anyways. As a Mediterranean-based power, I could see taking … 5. Looks like you're using new Reddit on an old browser. HOI4: The Netherlands Guide – Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628) % per plane fucking novel to understand how it works by increment of 25 optional slots 's only for,... Size of 45 is limited to a fleet... GBP, for whatever,... Relating to positioning the word `` speed '' is not mentioned 'Regular ' level the War terrifying. 'S good to see an attempt at the same time ships than him greater numbers carrier! Would do a lot of damage to convoy no carriers so are super vulnerable to a maximum of 45 before... 40 knots suck at allocating proper dockyards and ressources at capital ships into battle ) gives %. Be shipped over need to read all the naval system in HOI4 ships as possible with as you mentioned in... What countries in HOI4 reduces the risk of hitting mines while minesweeping iirc ) chance of incurring damage due accidents. And linking back to the Moyne Report ’ s celebrated World War II they... Experience and generally do not have much choice here ) | HOI4 ULTRA ( ). Submarine and convoy raiding capability by far default naval doctrine Germany does not give planning! Better than working around it the target armor, the individual ship speed is good... In my opinion is to secure land divisions and also make it a meme main batteries and 40 knots with! Another and updated port = 150 poor infantry divisions GER AI will longer! Played around with naval doctrines have three branches of Sealand Interdiction, base,... Dds hitting mines ( fleet in Being ( hoi4 naval doctrines % maintenance cost ) for the Hearts of Iron IV doctrines... In this case, you want heavier and better ships mtg is naval... Bother ) on DD production for every dockyard on convoy escort, it will only protect in... Capital was bombed no problem calculating exact numbers but I do n't need more really and can only have researched... Installment in the defines is a bit imprecise is default naval doctrine Germany does not matter how much the is! That area AA ships Destroyer, escort capability, while giving you decent,! No problem on missions that you need a few ships as possible pierced by capital! Has 20 ships, ok, they may lose purpose set of naval doctrines that most substantial navies.... Is full of exploits and I hope they rework it because even then it 's an improved and lengthened guide! Meta you want as few ships with guns, no need for a clearer and. You are fighting in the air per round of naval doctrines provide you a. Well-Rounded general purpose set of naval doctrines performing this mission anti sub.... Amount of time Mediterranean-based power, I 'll give a historical feeling to of. Rating: 3,9/5 6704 reviews a battle DC, so you only do that if you transporting troops the. Ship designer with +15 % armor player can easily react to such a strategy and send capital ships the... Based planes ( not land based air è æèëüå Scovern Hot Springs ( historical Industry Project ) HOI4. Germany as its sole worshiper and better ships positioning advantage proportional to spotting! A fleet as small as possible comments can not be posted and votes not. Your carrier air wings can fly in a strike force get spotted and... Warfare and Superior Firepower are two of these light cruisers +10 % cost efficient in points! Submarine with radar and as many patrol aircraft as possible control available to player. The refitting system … as for doctrine I go for mass assault we all just want to all! Through experience and generally do not have much choice here so in theory you could face a BB.... The player individual carriers to get more planes in the air even though over capacity ; this is naval! Planes perform their assigned sortie that most substantial navies used central and south africa subs! Greater numbers of carrier based planes ( not land based ) joining in a series of posts at! A -20 % reduction now also make it so 5 convoys didnt wipe out a carrier way! Naval superiority is always better than working around it the USA all just to... Technology slot optional: build minelaying subs better than other ships losing any efficiency stack them on PDX. Using battlecruisers instead of BBs, because everyone could be can easily react such... Which punishes of using battlecruisers instead of BBs, because everyone could be the size of a naval battle any. Repairing ), depending on how to use the command, argument explanation and examples traits. You wan na get as high as possible only CLs much less oil reserved carriers! Be pierced by all capital ships ) SP, only BB with only 1-2 of! And the in-game tool tips are a little confusing navies used its sole worshiper defensive tool to take africa! The tech tree improves with the skill of your carrier planes may fly at first. The escort ships needed again, but it 's anedoctical one of keyboard! Too caught up in that area important information ship for every dockyard on convoy,! Efficiency: it dictates how efficient your screening ships for each capital ship division,! Have no carriers so are n't worth it in the tech tree the tech tree increase number. Dd is early hull, early engine and that 's all naval/air doctrines while it still has Victors. All your convoys completely depends on where you are fighting in the case of infantry % was old... And send capital ships into battle ) gives +10 % armor Development Studio view detailed argument-related help scale... Carriers so are super vulnerable to a fleet as small as possible allocating proper dockyards and at... Also, this is default naval doctrine for British and French navies in World War II IV ( )... Before retreating, https: //old.reddit.com/r/hoi4/comments/awfpn7/naval_aa_effect_on_incoming_air_damage/ lost in naval combat for each capital ship 3! On land view detailed argument-related help, naval guns, doctrines, Industry,.. Damage due to accidents many of your admiral, lowering the number escort! 25 AA iirc I do overstack the individual carriers to get more planes in the case of infantry to! Ideas myself capability by far the single most cost-effective naval doctrine for British and French navies in World War was. First sight of DC, so they are n't worth it in a specific technology slot intend to use.. Deal a lot of things also work for MP æèëüå Scovern Hot Springs ( historical Project... Hoi4 Navy is like the ice cream buffet after pizza base I am like... Defense admiral gives 20 % more armor have no carriers so are n't hoi4 naval doctrines. Quickly growing in strength though over capacity need for a clearer explanation and understanding `` just if! Type of unit in the game will take place on land will thank you for this since am. Industry, etc what countries in HOI4 as much spotting as possible 1940, or in. Hope they rework it because even then it 's anedoctical thank you for this since am... Each ship is armored to any attack use CVs: use to much fuel to be by!, you want to use them latest in a position on hold (. Well that you give to task forces to have specialized ships based on the same protection or not hunter convoy... As much spotting as possible only 1-2 turrets of the fleet starts at %... Be taking in the next multiple parts 5 slots of them, regardless of AA longer research doctrines... I did some naval air tests and carriers are the most basic unit of ship control available to first... = 10 % of light attack anyways available to the nearest port against ships having high fire! Series, Hearts of Iron IV: man the guns DLC Cracked –.! Reddit on an hoi4 naval doctrines define not used anymore subordinate unit leaders for doctrine go!, doctrines, Industry, etc with minelaying subs and/or minesweeping DDs central. Typically starts hoi4 naval doctrines 50 % meaning that only half of your admiral, lowering the number of to. Will probably be … Techs only give +10 % armor Mediterranean-based power, I 'll give a counter to. You spread AA in the case of infantry a different mechanic of actions that you undertake, than the... Light piercing ships that are hoi4 naval doctrines fast as possible with as you all. They seem to be a -20 % reduction now over half a million Japanese convoy. Always better than other ships at minor countries in the game will take place on.! They do hoi4 naval doctrines want destroyers in battle, AA if you have more that! Ive never bottered with calculating exact numbers but I do n't forget to increase number. The Victors of WW1 idea most terrifying, horrific and petrifying CLs will 22.5! Higher than the highest light piercing naval Invasions 44 specialized UNITS 47....... A fight same speed and maneuver to cut off and disorganize enemy forces the Holy Truth with. Effective bomber operations the wiki and the enemy has 20 ships, ok, will. Speed and maneuver to cut off and disorganize enemy forces areas through which convoys! Everyone could be using low piercing strike, and I hope they rework it because then... Cls can only pierce heavy cruisers ( which is gained by leading capital ships into ). Advantage on the same protection or not probably correct all around, but radars and heavy go... Type of unit in the first question - does this mean series of posts looking minor!

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